Film · Review

Saban’s Power Rangers: Chewing the cud

If Saban’s Power Rangers smacks of anything, it’s shame. Like, they can barely force the words Power Rangers out of their young actors’ straight faces. You know they gotta go on to say ‘Morphin” and ‘Megazord’ and all that other nonsense, at that point you’re scripting something impossible. John Gatins had what he must have… Continue reading Saban’s Power Rangers: Chewing the cud

Analysis · Books · Games · Not Film

Looking at: The Handmaid’s Tale and Analogue: A Hate Story

There is a link between participatory media and consent. Unless you’re in a Clockwork Orange type situation the audience always has the option of disengaging with a work of art. We can put down the book, walk out of the theatre, turn off the television. By making the active choice to continue engaging with a… Continue reading Looking at: The Handmaid’s Tale and Analogue: A Hate Story

Film · Review · Uncategorized

The Time of Their Lives: Old and white

Goddamn old people and their shitty movies. The Time of Their Lives is a wastebag of a film, as poor as the photoshopping on that dreadful poster. Perhaps it’s not their fault they are no longer able to have orginal ideas, that they are so inured to the way things used to be that the furthest… Continue reading The Time of Their Lives: Old and white

Analysis · Games · Not Film

Looking at: System Fidelity and World Design in Ratchet 2 and Jak II

I had a PlayStation 2, Ratchet and Clank and Jak and Daxter: The Precursor Legacy were two of the first games I played on it. Their sequels were made in very short periods of time. I believe Jak II was two years in development, Ratchet and Clank 2: Locked and Loaded for only one. You… Continue reading Looking at: System Fidelity and World Design in Ratchet 2 and Jak II