After I accepted that I was trans the first person I came out to was my mum and that was so uncomfortable an experience I’ve actively resisted doing it ever since.
I ain’t been writing much the past two weeks. The words escape me. All that comes so easy to me seems lost the the void that seems to be occupying half of my head. I don’t mind my moods, I just dislike what they do to me. I’ve been playing a lot of Skyrim. Something… Continue reading Playing with my Depression: Skyrim
I’m sorry about this one, it took me far too long to write and I fear it’s totally incoherent. I guess my thoughts on the matter aren’t all there either, please let me know if this makes any sense; any sense at all. On January 17th this year Randy Pitchford made a mistake. The CEO… Continue reading Looking At: 21st century horny
There is a link between participatory media and consent. Unless you’re in a Clockwork Orange type situation the audience always has the option of disengaging with a work of art. We can put down the book, walk out of the theatre, turn off the television. By making the active choice to continue engaging with a… Continue reading Looking at: The Handmaid’s Tale and Analogue: A Hate Story
I had a PlayStation 2, Ratchet and Clank and Jak and Daxter: The Precursor Legacy were two of the first games I played on it. Their sequels were made in very short periods of time. I believe Jak II was two years in development, Ratchet and Clank 2: Locked and Loaded for only one. You… Continue reading Looking at: System Fidelity and World Design in Ratchet 2 and Jak II
There’s a moment I love in the 31st episode of Monster Factory. Well, there’s moments I love in every episode of Monster Factory but this one is illustrative. Griffin and Justin McElroy are playing 2009 MMO Champions Online, staring at the create a character screen, they have to choose a superpower, each represented by a… Continue reading Looking at: Monster Factory’s positive creativity
So, the clumsily titled Tom Clancy’s Ghost Recon: Wildlands is out. Surprising, as I had heard just about nothing about it. I guess it was doomed once they figured out it would be going head to head against Zelda and the Switch. Nothing dominates the conversation like first party Nintendo software, even more so when… Continue reading Can we talk about Ghost Recon: Wildlands’ weird racist and sexist trailer?
I think the actors in this joint were afraid of the grown up swears. Like, when filming nobody was too sure whether they were aiming for the PG13 or the R rating. In America your fucks, shits, and cunts are the grown words; your bitches, however, are fine. The characters in this film say ‘bitch’… Continue reading Fist Fight: Improv is no excuse for tastelessness
Despite the overwhelming popularity of Telltale’s adventure games we tend to hear very little about Minecraft: Story Mode. I’m gonna say because, more so then any of their other properties it is explicitly a work of Young Adult fiction. Even though a fair argument can be made for Tales from the Borderlands being fairly kid… Continue reading Looking at: Semiotic Transference in Minecraft: Story Mode.
Mirror’s Edge was released in 2008 to a mixed reception from the critical community. Its follow up, Mirror’s Edge Catalyst, launched in 2016 to a similar assessment. The two games play very similarly, controlling a avatar from the first-person perspective the player uses a broad skillset of platforming moves to traverse their environment. This can… Continue reading How Space (and the player’s interaction with it) Create Meaning in Mirror’s Edge and its Sequel.