Analysis · Female Filmmakers · Film

Looking at: Meek’s Cutoff, the camera, and power

Somewhere downhill, a short distance away, the men are talking. Their voices tickle the edge of our comprehension. “What are they talking about?” someone asks, “Were you told?” “They’re talking about whether to hang Stephen Meek.” A slight pause, the women on the bluff go back to collecting their kindling. The camera lingers on this image for a while. Later on, we will find out how that discussion in the valley went, one of the men will relay proceedings to us, and we trust that he is being truthful. For now, there’s work that needs doing.

Analysis · Podcast

Looking at: How fantastical identities help our culture approach real ones

Following up on a previous article on the works of the McElroy brothers I’m today writing about another of their podcasts, The Adventure Zone. If you are intrigued you can find the series here, I would strongly advise listening from the beginning; maybe then this whole piece might sound a little less like garbage. To… Continue reading Looking at: How fantastical identities help our culture approach real ones

Analysis · Books · Games · Not Film

Looking at: The Handmaid’s Tale and Analogue: A Hate Story

There is a link between participatory media and consent. Unless you’re in a Clockwork Orange type situation the audience always has the option of disengaging with a work of art. We can put down the book, walk out of the theatre, turn off the television. By making the active choice to continue engaging with a… Continue reading Looking at: The Handmaid’s Tale and Analogue: A Hate Story

Analysis · Games · Not Film

Looking at: System Fidelity and World Design in Ratchet 2 and Jak II

I had a PlayStation 2, Ratchet and Clank and Jak and Daxter: The Precursor Legacy were two of the first games I played on it. Their sequels were made in very short periods of time. I believe Jak II was two years in development, Ratchet and Clank 2: Locked and Loaded for only one. You… Continue reading Looking at: System Fidelity and World Design in Ratchet 2 and Jak II

Analysis · Games · Not Film

Looking at: Monster Factory’s positive creativity

There’s a moment I love in the 31st episode of Monster Factory. Well, there’s moments I love in every episode of Monster Factory but this one is illustrative. Griffin and Justin McElroy are playing 2009 MMO Champions Online, staring at the create a character screen, they have to choose a superpower, each represented by a… Continue reading Looking at: Monster Factory’s positive creativity

Analysis · Not Film · Philosophy · Politics

Beyond Postmodernism: Post-truth

If modernism and postmodernism are defined primarily by their relationship to the metanarrative, where does that leave the contemporary world? Newscasters have been chatting a lot over the past year about post-truth politics, a mode of discourse in which the notion of the factual is deemphasised in favour of creating a new reality which supports… Continue reading Beyond Postmodernism: Post-truth