I haven’t written at all this week. I’m trash, I know. I got that review of Beast published but that was a product of sheer laziness over the four days the document sat gathering dust on my desktop. It’s not like I’ve even been doing anything near productive with my time. I haven’t been liking myself too much, been being unhealthy, listening to music that helps me feel sorry for myself, getting pissed and reading Shakespeare monologues at midnight.
I ain’t been writing much the past two weeks. The words escape me. All that comes so easy to me seems lost the the void that seems to be occupying half of my head. I don’t mind my moods, I just dislike what they do to me. I’ve been playing a lot of Skyrim. Something… Continue reading Playing with my Depression: Skyrim
I’m sorry about this one, it took me far too long to write and I fear it’s totally incoherent. I guess my thoughts on the matter aren’t all there either, please let me know if this makes any sense; any sense at all. On January 17th this year Randy Pitchford made a mistake. The CEO… Continue reading Looking At: 21st century horny
Sundays are for painting your nails while a movie plays in the background, you know they’ll start peeling in a few days but the action is therapeutic. Well, that and soaking up some delicious content, like a big sponge on an oil spill. Olivier Assayas’ Personal Shopper is never incoherent, too talented for that, but… Continue reading The Weekly Roundup 26/03/17
There is a link between participatory media and consent. Unless you’re in a Clockwork Orange type situation the audience always has the option of disengaging with a work of art. We can put down the book, walk out of the theatre, turn off the television. By making the active choice to continue engaging with a… Continue reading Looking at: The Handmaid’s Tale and Analogue: A Hate Story
I had a PlayStation 2, Ratchet and Clank and Jak and Daxter: The Precursor Legacy were two of the first games I played on it. Their sequels were made in very short periods of time. I believe Jak II was two years in development, Ratchet and Clank 2: Locked and Loaded for only one. You… Continue reading Looking at: System Fidelity and World Design in Ratchet 2 and Jak II
I’m not sure why Cyanide Games was up for this. I mean, they’re a French studio, the film’s a French, Danish, German, British coproduction, I guess Paul Verhoeven has some nerd credit given his sci-fi work throughout the nineties. They ain’t a very big developer, perhaps they thought it might be some good publicity. Someone… Continue reading Elle: A rape comedy