Analysis · Books · Games · Not Film

Looking at: The Handmaid’s Tale and Analogue: A Hate Story

There is a link between participatory media and consent. Unless you’re in a Clockwork Orange type situation the audience always has the option of disengaging with a work of art. We can put down the book, walk out of the theatre, turn off the television. By making the active choice to continue engaging with a… Continue reading Looking at: The Handmaid’s Tale and Analogue: A Hate Story

Analysis · Games · Not Film

Looking at: System Fidelity and World Design in Ratchet 2 and Jak II

I had a PlayStation 2, Ratchet and Clank and Jak and Daxter: The Precursor Legacy were two of the first games I played on it. Their sequels were made in very short periods of time. I believe Jak II was two years in development, Ratchet and Clank 2: Locked and Loaded for only one. You… Continue reading Looking at: System Fidelity and World Design in Ratchet 2 and Jak II

Analysis · Games · Not Film

Looking at: Monster Factory’s positive creativity

There’s a moment I love in the 31st episode of Monster Factory. Well, there’s moments I love in every episode of Monster Factory but this one is illustrative. Griffin and Justin McElroy are playing 2009 MMO Champions Online, staring at the create a character screen, they have to choose a superpower, each represented by a… Continue reading Looking at: Monster Factory’s positive creativity

Analysis · Not Film · Philosophy · Politics

Beyond Postmodernism: Post-truth

If modernism and postmodernism are defined primarily by their relationship to the metanarrative, where does that leave the contemporary world? Newscasters have been chatting a lot over the past year about post-truth politics, a mode of discourse in which the notion of the factual is deemphasised in favour of creating a new reality which supports… Continue reading Beyond Postmodernism: Post-truth