Category: Not Film
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Looking at: The Handmaid’s Tale and Analogue: A Hate Story
There is a link between participatory media and consent. Unless you’re in a Clockwork Orange type situation the audience always has the option of disengaging with a work of art. We can put down the book, walk out of the theatre, turn off the television. By making the active choice to continue engaging with a […]
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Looking at: System Fidelity and World Design in Ratchet 2 and Jak II
I had a PlayStation 2, Ratchet and Clank and Jak and Daxter: The Precursor Legacy were two of the first games I played on it. Their sequels were made in very short periods of time. I believe Jak II was two years in development, Ratchet and Clank 2: Locked and Loaded for only one. You […]
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Looking at: Monster Factory’s positive creativity
There’s a moment I love in the 31st episode of Monster Factory. Well, there’s moments I love in every episode of Monster Factory but this one is illustrative. Griffin and Justin McElroy are playing 2009 MMO Champions Online, staring at the create a character screen, they have to choose a superpower, each represented by a […]
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Beyond Postmodernism: Post-truth
If modernism and postmodernism are defined primarily by their relationship to the metanarrative, where does that leave the contemporary world? Newscasters have been chatting a lot over the past year about post-truth politics, a mode of discourse in which the notion of the factual is deemphasised in favour of creating a new reality which supports […]