At university I wrote my dissertation on the similarities between postmodern theatre and video games. Sort of taking what Auslander wrote about in Liveness and reflecting it back; analysing how design is being increasingly influenced by the performative desire of players. As a part of that I looked at Alternate Reality Games, comparing their successes to the continued failure of the modernist design ideals inherent in virtual reality. In short, the gameplay of an ARG is only tangentially connected to the actual puzzle design work of its creator — the real play comes in the interaction between the community trying to solve it.
There probably exists a time in the future when there’ll be a critical reappraisal of Wonder Woman. People will be asking, ‘Was that it? People got so excited over that?’ There’ll probably be some sort of vindication for all the shitty complainy men who so frequently whine over this sort of thing. We’ll forget that there’s power to be had in coming first.